Protection built for your game — not sold off a shelf.
We build anti-tamper and integrity systems for VR multiplayer titles: client hardening, an attestation backend, encrypted telemetry and the detection pipeline behind it. Scoped to your build, quoted before a line is written.
No subscription
One commission, one fixed price. Nothing recurring unless you ask for a retainer.
You keep the source
Everything we write is handed over with docs. No black box you can't maintain.
Built per title
We work against your build and your threat model, not a generic SDK.
Quote before work
Scoping costs nothing. You see the price and the plan before anything starts.
Pick what you need. We'll quote it.
Tap any service to add it to your brief — the button at the bottom writes the email for you. Take one piece or the whole stack.
How a commission runs
Five steps, in this order, every time. You know the price before step three.
You send a brief
Your game, engine, platforms, player count and what's going wrong right now. A few paragraphs is plenty.
Scope and quote
We come back with the service codes we'd use, a timeline and a fixed price. Nothing to pay to get this far.
We build
Work happens against a test build you provide. You get progress notes through the job, not silence until delivery.
Integration and handoff
We wire it into your build alongside your team, hand over source and documentation, and walk them through it.
Support window
Fixes and tuning are included for an agreed period after ship. A retainer is optional after that, never assumed.
What you actually get
A commission ends with things you own and can maintain without us.
Source, not binaries
Readable code in your repo, commented, with the build steps that produce it.
Written documentation
How each piece works, what it assumes, and how to change it when your game changes.
Threat notes
What we hardened, what we deliberately left, and where the next attack is likely to come from.
A support window
An agreed period after ship where fixes and tuning are already paid for.
What we take on
Worth reading before you write to us — it saves a round trip.
We take
- Games you own or are authorised to work on
- VR multiplayer titles on any engine
- Studios, solo devs and community-run servers
- Small audits before you commit to a full build
- Emergency work when you're mid-outbreak
We don't
- Cheats, mod menus, injectors or exploit development
- Work on games you don't own or have no permission to touch
- Anything aimed at breaking someone else's protection
- Collecting player data beyond what detection needs
- Jobs where you can't tell us what the game is
Before you write
How much does it cost?
Is there a plugin I can just drop in?
Do I need all of it?
What do you need access to?
How long does it take?
What happens when it gets broken later?
Start a commission
No signup, no dashboard, no card form. One address, and a person on the other end of it.
Put this in the first email
- Game name, engine and target platforms
- Rough player count, and whether it's already live
- What's being abused right now, in plain terms
- Any protection you already have in place
- Service codes you think you want — or ask and we'll suggest
- Your deadline, if there is one